| Config | ||
| Content | ||
| Source | ||
| .gitignore | ||
| .vsconfig | ||
| LICENSE | ||
| MultiKill.uproject | ||
| README.md | ||
Project MultiKill - Co-op Dungeon Crawling Shooter
This game will involve high speed shooter combat against different enemies. Players will find themselves in different procedurally generated scenarios, which they can access from a central hub location. They enter one world with a certain target in mind "Kill as much enemies as possible, as fast as possible to get as much loot as possible". Completing the objectives will give the players certain upgrades and make them stronger so they can tackle the next world.
The Player
The Player is characterized with high speed and mobility, having the ability to traverse the ground and to a certain extent the air. As the game progresses they gain more abilities based on the item upgrades they posses.
Resource points
The player will have 3 different types of resource points:
- Health Points: Primary resource, once down to 0, game over, Base value: 100
- Shield Points: Buffer for health, depletes first unless armor piercing, Base Value: 0 dependent on gear type/modifications
- Energy Points: Resource for using modifications, Base: 100, depends on modifications
The primary source for mods usage will be the EP, based on the modification description there might be a possibility of the weapons/mods using other type of points.
Item Types
They player will have different item types they can equip
- Guns, 2 the player needs to choose, 1 primary, 1 secondary
- Thrown Weapon, 1 the player chooses (maybe 2 will see)
- Helmet - 1, will have 1 mod to attach to it
- Chest Armor - 1 - will have 1 mod to attach to it
- Hand Modifications - 2, one mod per each hand
- Leg Modifications 2, one mod per each hand
Depending on the modifications, the player can have a completely different styles of play.
Guns
The guns will have couple of types
| Type | Fire Rate | Damage | Range | Spread |
|---|---|---|---|---|
| Pistol | Medium/Low | Low/Normal | Short/Medium | Low |
| SMG | High | Low | Short | Low |
| Assault Rifle | Medium | Medium | Medium | Medium |
| Shotgun | Low | High | Short | High |
| LMG | Fast(slow) | Medium | Medium | Medium |
| More types will be added to this table maybe. These are just the basic types that will be initially added. Will have different types of variants | ||||
| The guns will have mods on them that increase certain parameters |
Thrown Weapons
- Basic Grenade
- Stun Grenade
- Flame Grenade
- Sticky Grenade
- Piercing Grenade
- Shockwave Grenade
Helmet
Helmet can have these mods (More may be added)
- Night Vision
- Resource Scanner
- Upgrade Scanner
- Health Scanner
- Weak Point Detection
Chest Armor
Primarily comes with an armor value, higher the armor value slower the character is Will have some additional capabilities i.e
- Short range jetpack
- Double Jump Jetpack
- Hit ignore shield
- Flame resist shield
- Shock Resist Shield
- Knock Back resistance shield
- Other types of damage I'll think about later shield
Hand Modifications
- Grappling Hook (might even be just attract to wall type of thing)
- Meelee weapons (different types with different damages)
- Small Homing Missles
- Stun touch
- Push touch
- Extra damage reduction (damage type)
Leg Modifications
- Speed Upgrade
- Dash
- Extra Jump (Can stack with jetpack type of thingie)
- Wall stick